I am a Senior Software Engineer at NVIDIA, working on the ray-tracing driver. I defended my doctoral thesis in January 2022; this work was performed in Lunds Tekniska Högskola's Graphics group, in Lund, Sweden, under Michael Doggett's supervision. I previously graduated from the Université de Bordeaux, Bordeaux, France in Computer Science, and studied at the ENS Rennes and the Université de Rennes 1, both in Rennes, France.
My main research interests are Computer Graphics, with a special interest for real-time rendering, should it be illumination, shadows, materials rendering, animation, or even physics.